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- *===========================================================================*
- * Microcosm set up file *
- * *
- * *
- * For Microcosm program - Public Domain release *
- * Written by.... *
- * *
- * Michael Spearpoint *
- * 3 Lawrence Crescent *
- * Edgware *
- * Middx HA8 5PB *
- * *
- *===========================================================================*
-
-
- * Define number of creature types (1 - 9) *
- * ------------------------------------------------------------------------- *
- } 4
-
-
- * Define the total number of iterations *
- * ------------------------------------------------------------------------- *
- } 8000
-
-
- * Random set up of creatures (use Y or N) *
- * --------------------------------------------------------------------------*
- } N
-
-
- * Initial creature positions *
- * -------------------------- *
- * If the random set up of creatures is set to N (ie No) then the initial *
- * positions are read from this table. Use the appropriate lower case letter*
- * to define the position of a particular creature type. *
- * *
- * Col Rows *
- * .........1.........2.........3.........4.........5.........6.........7 *
- >
- .
- .
- . aaa
- . aa
- .
- .
- . b b
- . c
- . c b b
- 1
- .
- .
- .
- .
- .
- . aaa
- . aaa
- . aaa
- .
- 2
- .
- . aaa
- . aaa
- . aaa
- .
- . bb bbb
- .
- .
- .
- 3
-
-
- * Set pause time. This variable is used to slow down the iteration process *
- * and can be set to 0 (for no pause) to any positive integer. *
- * ------------------------------------------------------------------------- *
- } 0
-
-
- * Define the graphical scale factor for the creature population graph *
- * ------------------------------------------------------------------------- *
- } 0.6
-
-
- * Draw creature graphics (use Y or N) *
- * --------------------------------------------------------------------------*
- } Y
-
-
- * Plot overall creature totals on the graph (use Y or N) *
- * --------------------------------------------------------------------------*
- } N
-
-
- * SET UP CREATURE DATA *
- * ========================================================================= *
- * *
- * Don't delete or change the numbers in the 'ñ' column otherwise the *
- * will fail to read the data correctly - you have been warned ! *
-
-
- * Sprite name *
- * ----------- *
- * Give the srite name as defined in the 'Sprites' file. Each name should be *
- * 1 - 9 characters in length. *
- * NOTE : The sprite called 'blank' found in the sprite file should not be *
- * removed or renamed. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 0 spike blurg arrk teki
-
-
- * Initial number *
- * -------------- *
- * Define the initial number of each creature type to begin with. If the *
- * random factor is N then this data is not used. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 1 40 10 5 95
-
-
- * Movement rate *
- * ------------- *
- * The movement rate defines the number of iterations that a creature takes *
- * to move between grid cells. The valid values are 0 (cannot move) up to *
- * any positive integer. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 2 2 5 2 0
-
-
- * Maximum strength *
- * ---------------- *
- * The strength of each particular creature type cannot exceed the values *
- * defined here. Use values from 1 to any positive integer. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 3 1000 1500 2000 200
-
-
- * Adult age *
- * --------- *
- * A creature type cannot reproduce until its age exceeds the values defined *
- * below. A creatures age is measured in 'iterations' from its birth. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 6 30 40 50 0
-
-
- * Food consumption *
- * ---------------- *
- * This defines the reduction in the creatures strength for each iteration *
- * it is alive. It can be in the range -127 to +127 where a negative number *
- * means that a creature gains strength each iteration. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 4 2 2 5 1
-
-
- * Food value *
- * ---------- *
- * When a creature is eaten by another creature, this defines the increase *
- * in strength that the victim contributes to the attacking creature. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 5 50 60 90 40
-
-
- * Birthing strength *
- * ----------------- *
- * A creature cannot reproduce until its strength exceeds the values defined *
- * here. If a creatures birthing strength is set to zero it is not able to *
- * have children. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 7 30 200 200 0
-
-
- * Food types *
- * ---------- *
- * Define the types of creature that are food for a particular creature type *
- * The list must be four characters in length, with the valid creatures *
- * denoted with the appropriate character or a '.' for a blank, each *
- * separated by a space. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 8 d . . . a . . . a b . . . . . .
-
-
- * Initial child strength *
- * ---------------------- *
- * When a parent gives birth to a child a percentage of its strength, given *
- * by this parameter, is lost by the parent to the child. *
- * The parameter should be in the range 1 - 99 percent. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 9 50 30 50 0
-
-
- * Decay creature *
- * -------------- *
- * If the creature should die because its strength falls to zero, it can be *
- * made to decay into another creature type as defined here. Use the *
- * appropriate character or a '.' if the creature type does not decay into *
- * another creature type. *
- * ------------------------------------------------------------------------- *
- * ñ a b c d e f g h *
- * ------------------------------------------------------------------------- *
- > 10 d d d .
-
-
-
- # End of SetUp file marker (do not remove !!)